Void jumping, Physics and Gravity

jedion357's picture
jedion357
April 3, 2011 - 5:55am
Question:

Why do misjumped ships always land in a system?

books says simply accelerating to 1% C activates the physics of void jumping but if its based on simple acceleration then decel would drop ships anywhere ie not in a system.

The Ebony Eyes twin black holes were discovered on a misjump.

It would seem that the activity of void jumping actually is impacted by gravity.
Is it possible that our understanding of void jumping is flawed?
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!
Comments:

jedion357's picture
jedion357
April 3, 2011 - 6:07am
Note on Nebulae:

these are portrayed in the setting material as being difficult or dangerous to exploration

its certainly not from obscuring whats beyond them so why is it that jump routes are routed around them?

dust nebulae are the birthing grounds of new stars (usually young blue ones)

is it the mass of the material present? that doesn't seem likely to me

or is it that the active coalesing of dust and gas into new stars and emerging gravity wells plays hell with void jumping?


I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

thespiritcoyote's picture
thespiritcoyote
April 3, 2011 - 8:23am
I don't see any reason other than game-convenience for ships to end up in system on mis-jump. The Classic approach to this convenience, seems to overlook the potential of jumping into dark systems. I am personally fond of lots of dark mass objects, roving in 'free' orbits along with a stellar-group, both for the realisim of distribution and the other game-conveniences they make possible, such as hazards, and places for pirates to hang out.

Not being well versed in the subtilities of stellar formation and nebula, I understand that it relys on some 'young-universe' physics, which are stated as inherently strange, being involved in the process.  Somewhere in that process, time-space waves and dark-energy fluctuations seem reasonable, and therefor it seems likely that it would play havoc with the minute subtilities of; tachyon, quantum, matter/antimatter? ( nulled-matter (?) ), and even atomic based technology. All of which rely on a more 'normal-universe' physics to operate safely, with very little room for 'physics-failure' conditions.

I admit, I am playing 'pin the tail on the dragon' here, with some extreamly theoretical assumptions, about extreamly theoretical conditions here,

'A Quantum time-space wave fluctuations of dark-energy causing a spontanious antimatter cascade in the primary tachyon field? Speak basic!'
'Sorry captain, I meant to say the void field shorted out and we droped back int normal space and emergancy inerta systems tried to match realtivistic deceleration.'
'I SAID SPEAK BASIC.'
'Umm... We are lost, sir.'
 

Untill someone manages to take a nucular powered supercollider, and fly it directly through a forming stellar nursery, at speeds approaching relatavistic redlines, in a section of phased time-space, while broadcasting a tight-beam tachyon data feed back to us, what can certainty be based on?Foot in mouth wikipedia?

Being all guesses, feel free to rip it apart. It does play nicely with game-convenience though.
Oh humans!! Innocent We discover a galactic community filled with multiple species of aliens, and the first thing we think about is "how can we have sex with them?".
~ anymoose, somewhere on the net...

so...
if you square a square it becomes a cube...
if you square a cube does it become an octoid?