Railguns(Alpha Dawn)

These hand-held railguns employ electromagnetic rails to propel a 2.5mm slug(commonly referred to as a "deuce and a half" or a "truck") to relativistic speeds, resulting in the target being hit with massive amounts of kinetic energy. 

Pistols, assault railguns, and storm guns use 100- and 200-round rail projectile clips, along with standard 10 and 20 SEU ppowerclips, which power the weapon for the life of the bulletclip.

Rail machine guns use a boxed 1,500 round ammo belt and a 100 SEU powerpack, which powers the weapon for the life of the ammo belt.


Rail Pistol 

Rate Of Fire: 3 single shots or 1 burst per turn 
Damage: 5d10/25d10 
Ammo: 100-round clip and a 10 SEU mini-powerclip 
Ranges: 

PB: 0-40;Short:41-150; Medium: 151-350; Long: 351-700; Extreme: 701-1250 

Mass(loaded):4 kg 

Cost:Cr900

Assault Railgun 

Rate Of Fire: 3 single shots or 1 burst per turn 
Damage: 5d10/25d10 
Ammo: 200-round clip and a 20 SEU powerclip 
Ranges: 

PB: 0-80;Short:81-300; Medium: 301-600; Long: 601-1400; Extreme: 1401-2500 

Mass(loaded):8 kg 

Cost:Cr4,500

Storm Gun(double-barrelled assault railgun) 

Rate Of Fire: 6 single shots or 2 bursts per turn 
Damage: 10d10/50d10 
Ammo: Two 200-round clips, and 2 20SEU powerclips  
Ranges: 

PB: 0-80;Short:81-300; Medium: 301-600; Long: 601-1400; Extreme: 1401-2500 

Mass(loaded):16 kg 

Cost:Cr6500


Rail Machine Gun(RMG) 

Rate Of Fire: Two 50-round bursts per turn 
Damage: 60d10 
Ammo: 1500 round belt and a 100 SEU powerpack

Ranges: 

PB: 0-160;Short:161-600; Medium: 601-1200; Long: 1201-2800; Extreme: 2801-5000 

Mass(loaded): 60 kg 

Cost: Cr12,500

Skeinsuits, inertia screens, and other forms of armor protect normally.

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