Interface technology

Anonymous's picture
March 2, 2010 - 6:52am
I recently watched BattleTech animation - the Clans possessed nano circuitry tattooed to their bodies that enable them to interface directly with the mechs.

Star Frontiersman Issue #14 will have a complete cyberbiocs article - we should consider expanding that to include such interface for vehicles and mechs.


ArtMic's picture
March 2, 2010 - 10:05pm
Yes, the way I writing things up, it's going to be so open that you can write up almost anythng if not everything you can think of.
 This would be great for hard suits ( iron man/bubblegum) for a complete jacking in-2 be come one set up. 
Gold is for the mistress-silver for the maid-copper for the craftsman cunning at his trade.But Iron-Cold Iron- is master of them all

Malcadon's picture
March 14, 2010 - 2:04am
I remember the clan tattoos from the cartoon. At that time, I was just getting into the game, and I assumed that Clan Mechwarriors had such markings as a normal thing. Latter, I discovered that it was not apart of the fiction, and they tried to downplay it by making it dangerous in the long term (FASA had the habit of downplaying the really cool stuff, or just give it to the ungrateful Clans).

I like the different interface devices used in fiction, like the neuro-implant, the neurohelm, nano-interface, and even the datasuits from GitS. I can go on all day talking about cybernetics. That is truly remarkable, is how we are coming closer and closer to making such technology a reality!

I made an out-line for armored exo-suits on the Wiki not too long ago. Its more concept then hard rules. It uses an advanced interface system:

"...these suits are controlled by a sophisticated neuro-interface. This system offers the wearer unparalleled control of the suit. On top of that, the system distorts the user's awareness to the point of being [able] to act and react in a hyperactive rate. The link also allows the wearer to control systems by thought alone. The only downside to this technology, is that some level training is required to properly use these suits. Such training is needed to keep the wearer from triggering the systems impulsively."

(its a bit much (powerful, over-redundant, and such), but it a good design that is based on a number of sources)

Anonymous's picture
w00t (not verified)
March 14, 2010 - 5:55pm
Very cool - I like the idea of training before use; whether it's thought, voice or muscle reflex based.

Malcadon's picture
March 14, 2010 - 7:17pm
I try to avoid vocal commands, as its slower then neuro-impulse, and in the heat of the action, words can easily turn into mush - more so, with a suit that allows you to react almost like Neo from the Matrix.