Sample characters and Stats for NPC

jedion357's picture
jedion357
February 23, 2010 - 9:07pm
What is your preference for a written adventure's sample characters and NPC stats

-stick to AD only
-Go with the author's favorite
-Use a fan favorite.
-put pregenerated characters in 2 systems- AD and something like SF2000 or SFman9 "Skilled Frontier" and NPCs only need a basic treatment that will work for both systems

additionally:

Do you want to see pregenerated characters.
Would you like scalable NPCs


I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!
Comments:

Anonymous's picture
w00t (not verified)
February 23, 2010 - 10:47pm
I write using either AD or Skilled Frontier, I don't present both.
In the Ref background section I present new rules. In the Player background section I present new equipment. My preference (at the moment) is to have a complete module and not have Ref's and Player's have to carry around sfman PDF's.

Pre-gen characters are a must!
Scalable NPC's is an interesting idea but how would you scale them?
  • Race
  • Abilities
  • Equipment
  • Skills
  • Number
"This encounter is scaled for 4 PC's, if you have 6 or more add three mooks."

jedion357's picture
jedion357
February 23, 2010 - 11:15pm
To be honest i use an idea I think I read in the zine 1st level mook is 35% for all stats, 2nd level is 40% for all stats, and etc. then i just figure equipment at need.

its rediculously easy to keep track of and you can throw in a "boss"- at least 2 levels above the hordes/minions with better equipment. race is often just color, skills are what the mook needs to do what you want him to do.
I guess all I'd ever really scale is level of ability.

I once read something really good in another RPG:
"When in doubt have 2 mooks walk through a door with guns."
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Anonymous's picture
w00t (not verified)
May 5, 2010 - 8:51pm
I wanted to share some of my tables for scaling adventures.

A minor NPC is one of six levels of competency. Assume anything directly related to his profession uses that score (ability scores, skill checks, etc.)  Assume anything unrelated uses half that value. The Minor NPC will have stamina equal to his listed competency score.

NPC Level Adjustment Table


Level

Competency
Ability
Score

RW/M

PS

IM
Racial
Ability
1 Novice 40 30% 2 4 10%
2 Journeyman 50 45% 2 5 20%
3 Professional 60 60% 3 6 30%
4 Expert 70 75% 3 7 40%
5 Elite 80 90% 3 8 50%
6 Master 90 105% 4 9 60%
* RW - ranged weapon, M - melee, PS - punching score, IM - initiative modifier

Computer Program and Lock Level Adjustment Table


Level
Skill check
penalty
1 -10%
2 -20%
3 -30%
4 -40%
5 -50%
6 -60%