Pirate Scout Ship

system scout ship

HS: 3   HP: 18   Powerplant: 4 SC Chemical A
ADF: 3  MR: 3  DCR: 30   Crew: up to 6
Armament: FFR(x2), LT(x2)
Defenses: RH
Communication/Detection: SubSpace Radio, Radar, Intercom
Misc Equipment: Streamlined, Light Armor
Fuel: 144u S-Ox (+4 x 36 ExTanks)
Max Speed: 18 (+18)


Computer

Alarm (4)
Analysis (2)
Astrogation (2)
Commerce (1)
Communication (1)
Computer Lockout (4)
Computer Security (4)
Damage Control (4)
Drive: Chemical A (1)
Forward Firing Rockets (2)
Industry (1)
Information Storage (1)
Installation Security (4)
Laser Turret (1) x2
Life Support, cap:8 (1)
Maintenance (4)

Cargo Capacity: 0.5
Crew Accomodations: 2 triple bunks
Passenger Accomodations: n/a
Ship's Vehicles: none


Typical example of a pirate craft found during the first corporate war in Truane's Star. Streel captured several of these and revamped them for special missions against the Mining Guild, dropping the forward firing rocket systems in favor of a light laser cannon and extra fuel tankage (and a resulting performance gain).

In their stock guise, the pirate scouts packed a good punch. A pair of laser turrets to disable their target craft were complimented by the rocket systems that would ward off escort craft, and their small holds could carry away some valuables afterwards (although not much, hence these vessels were often encounted in groups of more than one).



*Adapted from the WEG Star Wars RPG system