3> Contact

ALPHA SUBSECTION 3: ESTABLISH CONTACT

    The group is to meet a contact, neither this contact or the Inner Reach representative know of each other so a scenario has been established to ID each to the other.

     The Bellatrix has berthed at Styrigia Station and your group makes their way to the main station elevators that will ferry them outward toward the commercial deck. Once the group arrives at the commercial deck, Garlus will separate himself from the party to enter the Blow Hole alone, the group is to enter shortly afterwards in sporadic intervals.


"The Blow Hole" map (Styrigia Station commercial deck)


     Garlus has taken a seat at table L taking the chair on the right side of the map and turning it to face the bar. Currently tables D and P are unoccupied, as are barstools f, l, o, and t. The rest are occupied by the usual riff-raff that can be expected in such a seedy environment. Numerous dralasites can bee seen within the crowded room, however it is dark and hazy so if any are wearing black capes it is not immediately apparent.

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     Once the party is situated, a brawl breaks out between a pair of rowdy humans at barstools a & b. This lasts a few rounds before one is finally knocked down, and the other flees through the exit. The patrons ignore the unconcious body and return to their drinks & hushed conversations.
Finally Garlus reaches into a pocket to withdraw the federanium pipe, stuffs it with some tobacco, and lights it. He inhales deeply and exhales a thick plume of smoke that is quickly lost in the hazy environment. Shortly afterwards, a dralasite with a shabby black cape (Dablak, see the NPC section for stats) gets up from table C to make his way toward Garlus, leaving his female vruskan companion behind (Ts'lit, see the NPC section for stats). He waddles up to Garlus's table and bellows out "So, what do you do for a living?!?" and an immediate hush falls across the room.

     Garlus offers a smirk, inhales on the pipe once more, blows a stream of smoke outward toward the dral, and retorts with  "I haven't decided yet." The dral rolls with laughter at the remark, takes a seat, and extends a pseuopod toward Garlus. "Dablak, damned glad to meet ya." It turns and nods toward the vrusk at table C, and the vrusk simply shrugs to ignore the pair.

     Dablak starts up with "So you're the envoy from Inner Reach, rumor has it you wish to join the Hand in exchange for intel regarding a new corporation that is springing up in Moltin." Garlus grins and responds (in an obvious ad-lib to the party but the dral seems to think it sincere), "Yeah, some synthetics outfit is beating their chests and making a lot of noise over there. Might be worth something in the shipping lanes to a creative group, if ya know what I mean."

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     As it turns out, the story regarding a synthetics group is actually true...SynthCorp has begun construction of their home office in the city of Moltin (which will be renamed "Synthtown" upon completion). Garlus has no love for corporations, although not as much animosity as he has towards the worms and pirates.

     At this time Garlus will invite the crew to join him at the table. If pressed about the rings recovered from the boarding party, Dablak will simply offer "Well...you're not part of the Hand yet" while offering the equivalent of a dralasitic eyespot wink.

     Dablak will convey with Ts'lit to arrange shuttle transport to the surface for the group, landing at Styrigia Starport where they will be taken to the Silver Hand's outpost located 200 kilometers beyond city limits. Since they will be traveling across sandy and barren terrain, Ts'lit and Dablak will lead with an all wheel drive ground car while up to three hovercycles can be made available for the party to follow at two per cycle.

     Upon reaching the outpost, Dablak will exit the car and trigger the gate security lock code. The vrusk will move the car into the adjacent garage building while Dablak instructs the party to wait outside the gate. He closes the gate behind him and disappears into the still-open garage.

     As the group waits outside the gate they notice a railing around the garage roofline, suggesting an aerial vehicle landing platform...although it is presently vacant. Several tents have been erected outside the front of the structure within the metallic slotted security wall. Moments later, Dablak returns via the open garage following a human.

     The human eyes the group, commenting "So this is the latest group of shiners you drudged up..." he gazes back and forth among the group, turns to Dablak, and says "Show 'em to their quarters and we'll all have a sit-down later." Dablak instructs the group to ride the hoverbikes around back where he will open the rear gate.

      Arriving at the rear of the complex, you spot (4 - # of party bikes) hovercycle(s) parked against the back wall. Dablak keys the rear gate open and waves you inside, once parked he tells you to make yourselves comfortable in tents 2-4 (1 is occupied, 2 will be as well if insufficient party size). 




Outpost Key


1> Garage/Landing Platform - space for a pair of ground/hover cars and a work area, a ladder extends up to the rooftop landing paltform set up for a jetcopter

2> Operations Center

3> Storage - crates of dry goods & foodstuffs are stowed along the end of this corridor.

4> Quarters - bunks for four individuals along with a water closet, Currently home to Jayne, Ts'lit, and Credia.

5> Quarters - bunks for four individuals along with a water closet. Currently home to Gorel, T'kril, Klik'tik, and Dablak 

6> Storage

7> Common Room & Galley

8> Cellar/Quarters - Ward resides here in this naturally cool cellar.

9> Generator

1t> Bane

2t> (Dimenshia and Glubol if needed, otherwise available for PCs)

3t> PC's tent

4t> PC's tent