Player Character Arcs/development

jedion357's picture
jedion357
July 23, 2018 - 10:02am
I know that i said elsewhere that these adventures should be rules nuetral but as charted Adventures 1&2 will be more fun with early KHs activity which suggests using the SFman article Spacer Skills revisited at the very least or A Skilled Frontier and Spacer Skills Revisited. or a fudge-o-matic mix of AD, KHs, and Zebs skills but with Spacer Skills Revisited.

I'm of a mind to start beginning PCs with 3 level one skills or 1 level one and 1 level 2, player's choice.

Adventure 1 has six adventure sections that will award EXP: if that is 1-3 exp/ section we are talking about 6-18 exp with 1-2 in bonus exp along the way

Adventure 2 has seven adventure sections that will award 1-3 EXP/section or 7-21 exp with 1-2 bonus points along the way

After 2 adventures and assuming max exp awards an AD military PSA character have a military skill of level 4 assuming it started at level one and he spent 12 exp on other things
a technological PSA character could have a level 4 tech skill and may have spent 3 exp on other things.
a bio-social PSA character could have a level 3 bio social skill or level 4 if he went with the starting with it at level 2 option.

If using a skilled Frontier then all characters could or should be on par with the AD military PSA skill situation.

Could not locate the exp awards in the digitally remastered Bugs in the system.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!
Comments:

jedion357's picture
jedion357
July 23, 2018 - 10:07am
so depending on what there is in Bugs in the System for EXP awards (if this side trek is used)
we should only need 1-2 more Dramune Chronicle adventures to put the PCs on par with the skills needed for Dramune Run as written

Althought that may not be needed per se as I've been championing the idea of at the very least using Spacer Skills Revisited. but in a rules nuetral situation where we should make allowance for classic AD/KHs rules to be used then 1-2 more adventures should let classic AD PCs reach the thresh hold of KHs skills.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!