The Canon Sathar: Alpha Dawn File #1

PHYSICAL STRUCTURE
Sathar are long, worm like creatures. Their bodies are divided into segments, like an earthworm's. They support their bodies hydrostatically, by pumping liquid into segments so they become hard. A shiney, clear slime coats their skin. Scientist believe they are warm blooded, but no live specimen has ever been studied.

A sathar's head tapers to its mouth, which is circular and ringed with teeth. Each of their two eyes have two pupils. Four tentacles, two on each side of the body, are arranged about 1 meter below the head. The first pair is slender and weak looking and 1 meter long. These end in four smaller finger like tentacles. The second pair are stronger and about 1.2 meters long. These tentacles end in a paddle like foot-pad. The first pair are for fine tool use and the second pair is for heavy lifting and propulsion.

The sathar move by slithering across the ground with the first meter of its body raised. They can also coil like a snake with 1.5 meters of their body raised off the ground.

The color of sathar skin varies from yellow to brown. Tentacles are the same as the body but with a slight greenish tint. The underbelly is pale pink. A pattern of dots, speckles and stripes decorates the back of the head. These patterns are natural on some sathar and tattoos on others.

Some survivors of sathar attacks report that they are not affected by electrical shocks or dose grenades, but these reports have never been confirmed.

SENSES
The sathar's double pupils give it wide angle vision. They can see object in front and to the side at the same time. They smell through two pits in front of their eyes. The sharpness of their senses is not known, but UPF biologist assume their hearing, smell, and taste is about the same as a human's.

SPEECH
Captured recordings show that the sathar can speak human and yazirian languages as well as Pan Galactic. They hiss and lisp when they speak. Thier native language has never been translated or recorded.

SOCIETY AND CUSTOMS
Almost nothing is known about sathar society. They have tried to kill every alien creature they have met in the Frontier, usually with alarming success. No one knows why the sathar attack so viciouslyor what they hope to gain. All attempts to communicate with the sathar peacefully have failed. No sathar have ever been captured alive, because they kill themselves before they can be taken. In one case an entire starship self destructed to avoid being captured. Freeze fields have been applied to several dead sathar in an attempt to have them revived, but biologist have not been able to find a revival technique that works on them.

Scientist have proposed several theories based on observers. The most widely accepted was written by Gdtlask Gltak, a vrusk sociologist. Gltak's theory is that all sathar belong to military units called cadres. The markings on the back of the sathar's head identify its cadre. Each cadre trains its soldiers from the time its born. Gltak theorizes that the sathar attack alien worlds because its military society would fall apart if there was no enemy to fight.

Readers are warned that this is only a theory. Until a sathar is captured alive their true motivation cannot be known.

ATTITUDES
All sathar should be considered hostile and dangerous. Citizens of the Frontier who encounter the sathar are required by law to report the incident immediately. If escape is impossible, citizens are advised to attack on sight, as friendly approaches have always failed in the past.

Sathar also are known to use dralasite, human, yazirian and vrusk agents to overthrow Frontier governments, terrorize citizens, and disrupt trade. Like the sathar themselves these agents are extremely dangerous. Suspicious beings should be reported immediately. Citizens are discouraged from attacking sathar agents as most are trained and experienced killers.

Canon Sathar: Alpha Dawn File #2

CLASSIFIED INFORMATION (Game Related Details for the Referee)
The following material is secret and should not be given to players until they discover it in the course of a game.

Hypnotism. A sathar can hypnotize a character by talking to him in a non combat situation. The character must make a LOG check; if he fails, he is hypnotized. A hypnotized character will think the sathar is his friend, and will want to cooporate with it. He will see things the way the sathar sees them, if his other senses do not contradict what the sathar tells him. (For example a character will not believe that fire is a pool of water.) A sathar can command a hypnotized character to do something at a specific time, and to forget he has been hypnotized until that time. For example a character could be commanded to turn off a security system at midnight.

Sathar Ability Modifiers. A sathar's Leadership score must be 20 points higher than its Personality score.

Characteristics
 
 Average Size
 3.5 meters long
 Average Mass
 55 kilograms
 Average Lifespand
 unknown
 Reproductive System
 hermaphroditic, unknown
 Body Temperature
believed endothermic

SATHAR CHARACTERS

Ability Scores
 
 STR/STA+0
 DEX/RS -5
 INT/LOG -5
 LDR/PER +10*
* Must move 10 points from Personality to Leadership.

Movement
 
 Walking10 meters/turn
 Running20 meters/turn
 Hourly 3 kilometer/hour


Canon Sathar: Alpha Dawn file #3

History
...Then the sathar appeared. No one knows where they came from or why. They attacked and destroyed lonely systems on the edges of explored space, moving slowly inward. Survivors described the sathar as wormlike creatures 3 to 4 meters long. That was all that was known about them, because they would rather kill themselves then be captured. As the danger increased, the humans, dralasites, vrusk and yazirians formed the United Planetary Federation (UPF) to defend their worlds. The mysterious sathar were forced back, but before long they returned  in a more sinister form.

The sathar had learned that they could not beat the UPF in battle. Instead, they began hiring yazirian, dralasite, vrusk, and yazirian agents to sabotage interstellar trade and interfere with local governments.

Canon Sathar: Volturnus file #1

Slavebot Description
Slavebots were created to guard sathar installations. Slavebots are cybernetic combinations of living beings and machines. The biological part of the slavebot is the remains of a captured enemy. Most of the brain has been replaced by a cybernetic implant. The slavebot is controlled by a disembodied sathar brain kept in special liquid solution. The brian is almost immortal since there are no other body parts to age. The sathar brain is linked to a radio transmitter that sends coded signals. These are then recieved by the slavebot so that direct control is possible. The slavebots on Volturnus are eorna captured in the battle that nearly wiped them out. A supply of captured victims is kept in cryogenic storage to provide replacement for worn out slave bots.